The Balance in Guild Wars 2 has gotten better and better. The team continuously iterates, revamps, and works hard on so many different split ends that plagued Guild Wars 2 last year. Power Mechanist is no longer our God Emperor, yet is still a strong build for those who want a ton of utility for not too much effort. Many of the more intricate builds feel very rewarding, like Power Catalyst, and there are a ton of builds that fill in between. Things are better than ever.
That doesn’t mean things are perfect.
The ArenaNet team recently announced their balance changes at the end of April, and have now been around since May 2nd in game. While these are great, there are still a few things I’d love to see tweaked a little bit. I’d like to give a quick list of what I’d like to see.
I’m not one to subscribe to the doomers that will never stop complaining no matter what good changes happen, and it’s almost always correct for those working on these classes to ignore them. With that said, I do think that Scrapper specifically could use some love in the damage department. Scrapper in particular is an interesting case because the damage isn’t necessarily bad (currently ~37.4k as of this writing), but I think having the option to do a bit more damage at the cost of its utility (gyros) may be worth considering. Strain the Superspeed application, forcing it into its rotation, in exchange for a bit more damage.
Speaking of Scrapper, there are a ton of classes, offensive supports in particular, that just don’t feel good to play at all. Quickness Herald, as good as it is right now, is also on this list. I don’t really enjoy having to spam a bunch of skills to apply my primary boon. I don’t know what the range is between that and exactly
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