Warhammer 40,000: Space Marine 2 is a triumph of the storied universe in which it takes place, illustrating the grimdark setting in detail enough for even the most hardened veterans. It's an instant cooperative classic full of glorious, relentless combat; our only remaining question mark is how developer Saber Interactive's gripping third-person shooter handles competitive multiplayer, which we couldn't sample in the review period (Early Access begins 5th September). Nevertheless, with a lengthy cinematic campaign that's full of memorable set pieces that showcase the power of PS5, as well as half a dozen formidable Operations designed for co-op play (cleverly woven into the main narrative), and the prospect of Horde Mode on the horizon, Space Marine 2 is already a tribute worthy of the God-Emperor of Mankind Himself.
The direct sequel to 2011's Space Marine, it's clear that video games have come an incredibly long way since the nostalgic days of the PS3. It continues the gore-drenched saga of Ultramarine captain (now lieutenant) Demetrian Titus, whose steadfast devotion to the Imperium of Man, The Emperor, and his battle brothers is largely the extent of his characterisation. You don't need to be a devout 40k fan to follow along, but for those who have seen His light, it takes place in the Era Indomitus; Roboute Guilliman has returned, Primarch and genetic «father» of the Ultramarines, leads the Indomitus Crusade, uniting the scattered worlds of humanity once more.
Having served a century of penance in the Deathwatch since the first game, Titus undergoes the Rubicon Primaris, becoming an even deadlier Primaris Marine, and is deployed to face a splinter of the Tyranid Hive Fleet Leviathan at the head of a new squad. We suppose if we did have a real narrative nitpick, the story does dramatically deviate from this premise in the back half, introducing another enemy faction, but we wish it had remained more focused.
Graphically, Space Marine 2 is a powerhouse, and in
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