Warhammer 40,000: Chaos Gate - Daemonhunters is a lot of things, one of those being a really long title. Another, arguably more important thing it manages to be, is a turn-based strategy RPG. What this means is, that you will have to use your noggin more than your reflexes to win, and boy, does the game want you to use it constantly.
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Chaos Gate (since it’s much easier to read, write, and say) is no pushover. In fact, Chaos Gate is downright brutal at times, and if you don’t have the cognitive chops (or patience) to face endless hordes of demons with less than a handful of soldiers, you might be in for a rough time. Thankfully, Chaos Gate has a bunch of difficulty modes and options to help you tailor your experience.
Chaos Gate comes with four difficulty modes, and they all fall into the “mostly tricky" category of games - at the very least. They are:
Merciful is the “easy” mode for Chaos Gate, and it provides a bunch of nice bonuses to ease you into the game - specifically the combat aspect. There is very little tweaking to the grander strategic elements on the galaxy screen. This is entirely focused on keeping the moment-to-moment gameplay as accessible as possible.
Despite being an easy mode, Merciful is no pushover. Enemy count, especially on the unique story missions, is not changed. Nor has the enemy's ability to actually kill you. This is not a “fire and forget” mode, and you will be punished if you go in thinking it's going to be a cakewalk. The +6HP will only get you so far.
Standard is “normal” mode, and it is how Chaos Gate was meant to be played. Every other difficulty uses Standard as its template and then shifts
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