The Big Indie Pitch is a regular event run by the makers of Pocket Gamer and PC Games Insider. It sees indie developers engage in a speed-dating-styled pitching competition for fame and those sweet, sweet promotional packages.
The event gives indies five minutes to pitch their games to a panel of press, publishers and industry pundits. The judges then pick three winners and everybody gets valuable feedback.
The indie view
The Big Indie Pitch is getting bigger and bigger as we bring it to events all across the world. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with several past Big Indie Pitch contestants to offer their views.
Today, we're speaking to Michelle Brøndum from Jante Interactive, who submitted Tea Is Served to The Very Big Indie Pitch at Pocket Gamer Connects London 2024 and walked away as the runner-up.
Sophia Aubrey Drake: Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations?
Michelle Brøndum: Jante Interactive is an independent games company, specialising in narrative games and VR experiences for players who are looking for immersion and meaningful choices.
Our first game, Tea is Served, came about after a team discussion of what we felt was missing in the VR market, and what we’d like to play ourselves. We were inspired to create a game with distinct characters, engaging dialogue and high stakes in a rich storyworld, and believe that Tea is Served, fills a gap in the market that is highly dominated by shooters and puzzle games. We also thought cryptids would make for terrible tea party hosts.
The team behind Tea is Served is Michelle Brøndum, Producer and Founder of Jante Interactive, Lina Kalcheva, Art Director, Casey Blakeston Lodge, Game Designer, and Alastair McNamara, Audio Director.
Tell us about Tea Is Served that you pitched at the competition.
Tea is Served is a VR game for Meta Quest 2, developed with support
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