Blizzard has shared a small glimpse into the class changes coming in Patch 1.4.0 with Season 4. Let's take a look at some of the buffs and nerfs for every class in Diablo 4.
Season 4 PTR Overview — Campfire Chat Summary Itemization Update Summary
All of these changes are subject to change before they hit live servers on May 14. These changes only make up a small portion of what is to come for all classes.
General
Blizzard
- Added Mobility tag to all mobility skills across all classes to interact with the itemization system.
- Damage Reduction in general is now much more rare and special.
Barbarian
Blizzard
General
- Removed 10% inherent Damage Reduction.
Skills
Charge
Hammer of the Ancients
Passives
Unbridled Rage
Druid
Blizzard
Minions
- Minions now inherit 100% of the player's stats.
Skills
Lacerate
- Previous: Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes.New: Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage.
Necromancer
Blizzard
Minions
- Minions now inherit 100% of the player's stats.
Book of the Dead
- Skeletal Warriors — Reapers (Upgrade Node 1)
- Previous: Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
- New: Reaper's wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
Skeletal Mages — Cold (Upgrade Node 2)
- Previous: Enemies who are Frozen by or damaged while Frozen by your Cold Mages' primary attack are made Vulnerable for 4 seconds.
- New: Cold Mages' attacks apply Vulnerable for 4 seconds.
Golems — Iron (Upgrade Node 2)
- Previous: Your Iron Golem's slam attack also makes enemies Vulnerable for 3 seconds.
- New: Your Iron Golem's slam attack also pulls in enemies.
Rogue
Blizzard
Class Specializations
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