I continue to have astrophysics on the brain, and over the weekend, managed to spend an hour in Void Crew from Hutlihut Games and Focus Home. It's part of the surprisingly prosperous genre of "team up to complete some big unwieldy task with multiple moving parts" games, and while it hasn't yet hit the highs of Overcooked or reached the terrible depths of Barotrauma, I think the recently launched Early Access build might be worth your time. Amongst other things, it's trying for a curious blend of jolly party game and macabre theocracy work simulator. And it does have some rather swanky-looking ships.
Void Crew casts you as genetically engineered and vat-spawned disciples of a religious human civilisation that's at war with alien invaders called the Hollow. Teams of 2-4 players sally forth in a glossy frigate or destroyer to complete objectives such as reactivating a radio outpost or helping some marooned freighters, all the while fending off waves of smaller fighters and tougher, clover-leaved Hollow ships equipped with sniper beams and ice rays that slowly freeze everybody inside the target.
Here's how a mission is supposed to go: you scientifically and maturely divide up the labour of flying the ship, with one player taking the helm and giving orders as captain. Another player takes charge of firing the turrets along the flanks. A third handles ship maintenance, transporting resources to your on-board fabricator, hand-cranking the warp core, trimming the engines when they overload, and deactivating fixtures where necessary to ensure there's enough power for the necessities. A fourth player enters the airlock, dons a jetpack and ventures outside the ship to investigate drifting structures, complete objectives, scoop
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