God of War took the industry by storm when it hit the scenes in early 2018. Earning numerous Game of the Year nominations and wins, it was clear that Sony had yet another mega hit on its hands for the PlayStation first party lineup.
A great deal of the title's praise was aimed at its ambitious one-shot technique, mimicking the continuous visual style often seen in popular movies. This was by no means an easy feat to pull off, but game director Cory Barlog pushed the team to its creative limits,
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