Emem’s final task in the S.A.D Base is to infect their systems with a virus to cripple their ability to track and hunt the Boston Camarilla. It has taken a long time to get here, and if you mess it up, there isn’t any going back. Vampire: The Masquerade - Swansong introduces a new type of gameplay here, so be prepared to learn on the fly.
Related: Vampire: The Masquerade - Swansong: Scene 10 Part 2 - Evading The Werewolf Walkthrough
This short scene is split into two puzzles, with one being fairly straightforward, and another being a bit of a minigame. Because this Scene is linear, we won’t be delving into it step-by-step. Instead, we are going to cover all of the key moments in this Scene and give you the answers to each of the puzzles.
When you get to the Server Room, you discover that the actual server is kept underwater. This is a fairly complex cooling system that is fairly simple to overcome. How you solve the puzzle depends on what abilities you have at your disposal.
If you can slow time, then you can complete this puzzle almost immediately. To raise the server, you need to press two buttons on the opposite side of the room. You have a five-second window to press them both. Activate Celerity, slow down time, press the first button, and then simply run to the second. This will raise the server.
If you can’t slow time, then it’s slightly more difficult. Go to the backroom, and press the second button to raise a large container from the water that is in the middle of the gap separating the two buttons. Press the first button, then teleport across the gap and press the second button.
This is your final opportunity to discover the identity of the traitor. Whilst here, you can use the server to search the Second
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