Vampire Survivors is a small indie game that’s moved from obscurity to success in what feels like overnight. I started seeing the game, created by solo developer Luca Galante, on social media last week — a few scattered posts before a sharp rise in frequency. As it turns out, that’s the trajectory the game itself experienced after a slow launch in December, according to Vice. For most of Vampire Survivors’ first month, it had a handful of players. But on Jan. 6, it reached 1,000 simultaneous players — and began growing rapidly from there.
Now, more than 30,000 people are simultaneously playing Vampire Survivors on Steam — the peak is 36,546 at the time of writing, according to Steam Charts. That’s on top of an unknown number of players accessing the game for free or downloaded from itch.io, with thousands of viewers watching streamers play the game on Twitch.
Maybe you haven’t seen anything about it yet. (You probably will soon.) Here’s the gist of it: In Vampire Survivors you move a character around the screen, and the game does all the shooting and spell-casting on its own. As you level up, by killing things and picking up stuff, you can upgrade weapons and other special moves to help fend off monsters like bats, skeletons, and ghosts. If I had to categorize it, I’d say it’s something like a bullet hell roguelike meets AutoChess. At first, it’s a pretty chill game — no thoughts, just spells and monster hunting. But it also quickly descends into chaos, with thousands of enemies piling onto the screen from every direction. With its Castlevania-esque pixel graphics and a knot of spells being cast, it’s a lot to take in. But it’s also a ton of fun.
There are two versions of the game: a free version you can play in-browser
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