In the two weeks leading up to Destiny 2's The Witch Queen expansion, Bungie is revealing more of what the upcoming release entails, including the revamp of Void subclasses. With the introduction of Stasis from the Beyond Light expansion, Destiny 2's old tree system became obsolete, calling for a rework of all Light subclasses in the future. Bungie's recent patches proved that the company is willing to provide players with plenty of different options to customize their characters' builds and loadouts, further emphasizing the importance of the Void 3.0 system.
Destiny 2's Void 3.0 update seemed like a perfect moment to reshape the state of the game by providing subclasses with enhanced tools, while also delving more into their inherent themes. This is partly what the breakdown of the Void 3.0 changes highlighted, but it also seems that the update is reaffirming the power and utility of each class and subclass rather than rebalancing them. The problem is that Warlocks were already very powerful in PvE and outperformed nearly every other option, and that aspect may not change with The Witch Queen — same as the Titans' superior team-wide utility and support, and the Hunters' focus on solo play.
Destiny 2 Glitch Lets Titans Rapid-Fire Infinite Diamond Lances in All Game Modes
The current Destiny 2 meta makes it so that Warlocks are pretty much mandatory in every team because of Well of Radiance. Meanwhile, Titans are exceptional picks because of Cuirass of the Falling Star and Ward of Dawn, and Hunters are often banned from LFGs. Warlocks have some of the best PvE options in the game, with abilities like Devour, Arc Souls, both Empowering and Healing Rift, and Stasis turrets. Titans have Exotics and abilities that make them
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