The developers behind cyberpunk bartending gem VA-11 Hall-A have revealed their next game, and it looks a doozy. .45 Parabellum Bloodhound draws its inspiration from PlayStation masterpiece Parasite Eve in offering a mix of real-time and turn-based combat dubbed as “active time action”.
Sukeban Games acknowledge the influence of Parasite Eve - which emerged from a collaboration between Final Fantasy series creator Hironobu Sakaguchi and Chrono Trigger director Takashi Tokita, among other JRPG veterans - as a key foundation for the upcoming game, but insist “that’s about where comparisons end” without giving any further details for now. Still, the clips of combat in the announcement post definitely recall both the look and vibe of the 1998 Square Enix gem, with the player character’s action bar needing to fill as they freely run around and evade before pausing to select an action and target in a polygonal target zone.
That player character is ex-merc Reila Mikazuchi, who takes a last chance at returning to her mercenary ways before having things complicated by the realisation that “the real enemy isn’t in front of her gun”. Reila will be able to explore the game’s world across a set of seven chapters and various moody environments (with secrets hidden around), running into “hand-placed encounters” rather than random battles. Each level will also conclude with a boss battle, in classic RPG fashion.
Sukeban said that the game has been in the works for around two years - discounting a few ditched variations before that - with .45 Parabellum Bloodhound aiming for more of “a uniquely ‘Sukeban’ experience” in comparison to the many references and pastiches in VA-11 Hall-A. (The explicit Parasite Eve gameplay root aside.)
The devs are yet to put even a rough release date on the game, citing a desire to “not repeat a N1rvannA situation” - a brief update on the VA-11 Hall-A sequel announced back in 2018 expresses that the studio are all-in on .45 Parabellum Bloodhound for the
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