Just landing this summer, is a completely unique kind of creature collecting adventure, taking players soaring through the sky on birdback as they discover strange animals across an open world. The new release comes from developer Hollow Ponds, which is led in part by Ricky Haggett and Richard Hogg, in conjunction with indie darling publisher Annapurna Interactive, known for games like and. Available in both single player and co-op, the title offers a fantastical approach to zoology where players can amass a colorful, ever-changing flock.
Both Haggett and Hogg have a long history in games, much of it working as a team. The pair previously released the experiential art title, organizational puzzler, and narrative-driven, all of which vary in their mechanics and style but hold true to one constant: a lack of combat and overly stressful gameplay. This has perhaps never been more true than with their latest critically-acclaimed release , which has been met with glowing reviews praising its serene nature and immersive, detailed environments.
Developers Ricky Haggett and Richard Hogg, previously behind games like I Am Dead and Hohokum, discuss their upcoming colorful herding game Flock.
interviewed Ricky Haggett and Dick Hogg to discuss crafting a world filled with creative creatures, their biggest inspirations, and what's next for the developer duo.
Screen Rant: I've gotten to experience more of how every animal has these really specific quirks and their calls and their general behaviors and that sort of thing, and they're so varied and creative. I'm curious if you guys found yourself watching a lot of nature shows or anything like that to get inspired for strange creature behaviors, or was it all just sort of organic creation in that regard?
Ricky Haggett: I think we probably watch a bunch of that stuff anyway. I know that I do, pretty sure you do as well, Dick.
Richard «Dick» Hogg: Well, kind of. Ever since I was a small child, I've always been really into nature
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