isn't just another deckbuilding roguelike. It blends that familiar formula with an unexpected twist — tile matching and manipulation — to add an extra layer of strategy to what can already be a complicated genre. It's being developed by Be-Rad Entertainment, previously behind, and the mobile games,, and. It boasts the kind of approachable, pick-up-and-play simplicity expected of a developer with experience in mobile games, but it's greatly elevated by its hidden complexity.
Despite its similarities to, another roguelike that's taken the world by storm, has a unique identity, appealing to hardcore strategists and roguelike veterans. Be-Rad Entertainment invited to a preview event for, where it provided an early look at its thrilling, strategically challenging gameplay. I also checked out the Steam demo for a little hands-on experience.
Beyond creating a debate over definition that has spanned years, roguelikes are also staples in gaming. Here's the 10 best roguelikes right now.
First, the elephant in the room: looks a lot like . Players use cards to do battle, dragging and dropping them onto the enemies they wish to target. Each card has an action point cost, and once the player's energy is depleted, they have to end their turn. Between battles, players can claim new cards, upgrade their old ones, buy accessories called Trinkets, or sometimes experience a random event. The goal is to cut one's own path through a procedurally-generated map, eventually arriving at a boss on the far end.
But what's that thing on the left? That's right, it's a tile grid, which is the single coolest thing about, and what makes it unique among roguelikes. This mechanic was inspired by, where the goal here is to connect as many consecutive tiles of the same type as possible. The longer the chain, the more potent the effect. It's genuinely satisfying to carve these little mazes through the tile grids. There might sometimes be multiple paths forward, but there's only one ideal route for
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