The early access launch of Test Drive Unlimited Solar Crown has disappointingly been plagued with server issues for the always-online game, as Nacon and developer KT Racing… race to find fixes to get the game’s server capacity solidified for the full launch on 12th September.
The studio has issued a statement on Steam explaining the issues and the steps being taken to remedy the situation:
Since the official server launch today at 08:00 AM UTC, many players have encountered severe connection issues with the game, mainly with login, lobbies, and various online features. These issues applies to all platforms: PC (Steam), PS5 & Xbox Series X|S.
Our teams are working tirelessly to stabilize the servers so that everyone can enjoy the game as soon as possible. To give you more context on the current situation, we have tried multiple solutions to address these network issues:
Although each solution has helped partially, some of them have also introduced new technical challenges.
We are actively working to resolve all the network issues and thank you again for your patience.
The issues were already a factor before this public launch, blocking us from reviewing the game as maintenance affected all journalists’ ability to play the game on Tuesday and Wednesday, and a separate bug and issue blocked us specifically before then.
A queueing system is currently in place for the game, noting around 1,600 players waiting on PS5 tonight, which gradually ticks down, and then in our case led to getting kicked out to a more general ‘Login Error’ screen. SteamDB notes a peak player count on PC of 4,300 – this will simply be a total of players with the client open, so it’s not clear how many are actively able to play.
All of this is a pretty serious issue, and one that immediately has fans of the series and early buyers either turning around and requesting refunds, or banging the drum over the game’s always-online requirement. This would not have been such an issue with an offline play option,
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