It's been a 'fun' and 'interesting' year for Unity. A retroactive runtime fee that drew the anger of basically every developer leading to a change in leadership, an AI program it's only recently done due diligence on, and some big, sweeping layoffs.
Back in May, Unity laid off 600 employees and closed half its offices. Earlier this month, it said further layoffs were 'likely'. According to a Reuters report, those layoffs have begun. Unity has scrapped a large part of its agreement with Weta Digital, which it acquired for $1.6 billion back in 2021. 265 employees—just ten shy of the 275 engineers Unity acquired back then—will lose their jobs.
This follows both a trend of layoffs in the tech industry at-large, like Meta, Microsoft, and Google, as well as in the gaming industry specifically. Ubisoft, 505 Games, and even Humble Bundle have made cuts to employee numbers in November alone. For Unity, this brings its combined layoffs this year to 825.
Weta FX itself offers plenty of tools via Unity, though its focus seems mainly on 3D animation in film. Fortunately, Weta FX issued a statement to fxguide, saying it'll try to rehire its former talent. «Weta FX will be extending offers to as many of the team as possible as it looks to expand its research, development and support functions.»
In regards to what Weta FX will keep, «Unity will retain ownership of the technology it acquired from Weta in December 2021 and will be evaluating the best way to enhance its offerings with it over time. The technology will also remain fully available to Weta FX. Weta FX will continue to build and extend the IP, and develop its own tools and techniques, to continue its evolution as a leader in visual effects.»
It's a curious move considering
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