I've been playing the PC game version of since its earliest beta on Steam, and while I was happy to hear it was finally coming to consoles in its 1.0 release, it's also committing a major gaming sin that I think could actually have a more cascading effect on its success. Developed by Steel City Studios out of Sheffield, UK, the new boxing title has a lot going for it, but it's important it doesn't get knocked down in these first few rounds if it wants to become a true contender to the franchise.
Sitting with pretty disappointing overall «Mixed» reviews on Steam and lackluster reviews on consoles, even Canelo's star power isn't strong enough to save what some are considering a bad game. The introduction of a day-one DLC called the will only continue to hinder the success of the game or spell the end of the project altogether, at least in the eyes of players and dedicated fight fans.
While I was happy to see the game finally released on consoles on October 11, the introduction of a $21.99 DLC that pay-gates fighters that should already be in the game paints a disturbing future for the game. Although I have less of an issue with the special apparel for fighters like Clarrisa Shields and Canelo, the bigger problem is that the DLC prevents players from choosing seemingly random boxers in the base game. Paying for boxers like Dmitry Bivol, Caleb Plant, and Jaime Munguia seems ridiculous on its face to me and a lot of other fans of the sweet science — and might hurt its player numbers.
The most recent game was which was released all the way back in 2011. Though there have been several rumors of a sequel, they have all failed to materialize.
The boxers in question are all more relevant and current names that should have been included in the base game as a good way to commemorate its 1.0 release. With what feels like an already paper-thin roster with repeated fighters across weight classes, is hurting itself when it should be going all-out on the marketing for its full
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