Roller Champions is Ubisoft's latest free-to-play sports game. In quick matches and ranked play, two teams comprised of three players each battle for possession of a ball while rollerskating. To score, a team must pass through a series of gates with the ball in hand and then throw it through a ring goal. One rotation counts for one point, two rotations count for three points, and three full rotations count for five points. It sounds complex on paper, but Roller Champions is easier to understand by watching or playing it.
Roller Champions released last week without much fanfare. Ubisoft provided little-to-no marketing for the game, and if it wasn't for the streamers and content creators who got to play it around launch, most people likely wouldn't realize it was available. As for the game itself, Roller Champions' core gameplay is unique, but the current state of the game is too barebones to warrant a long-term commitment from players.
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Upon booting the game, something seems off about Roller Champions. The loading screen (a piece of concept art containing three playable characters), user interface, and backgrounds appear basic. The character customization options are also limited, and the characters themselves don't have facial expressions. There's a certain lack of flair and polish, something unusual a game created and published by Ubisoft.
Yet Roller Champions is certainly made by a AAA video game company, as evidenced by the Ubisoft logo under the Roller Champions' title, a handful of copyrighted songs that play in the game lobby, and the in-game store with predatory overpriced, low-quality cosmetics. If Roller Champions is trying to get players interested in the game from the
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