Japanese role-playing games are more available and accessible than ever before. However, there are very few traditional games that allow multiple people to party up and play through its story together. Square Enix’s Mana franchise and Bandai Namco’s Tales of series are probably the best known for this in the past. Among some other one off titles, Trinity Trigger aims to add to that short list. While there seems to be a lack of depth in combat and how interesting the world is remains to be seen, Trinity Trigger’s first impression shows potential.
A young man named Cyan stars in Trinity Trigger as the Warrior of Chaos, and along with friends Elise and Zantis in tow they are traveling the world of Trinitia to find the Weapons of the Gods to prepare for a fate-defining battle with the Warrior of Order. Each party member has a partner known as a Trigger, which is more or less an animal-like companion that's fully self-aware and voiced who also transforms into your weapons. All party members can eventually gain access to every weapon type by exploring dungeons, but they all have their own expertise. Cyan excels with the sword, Elise the bow, and Zantis with his axe. I unfortunately did not get to explore an entire dungeon, but you can expect puzzles and a boss fight along the way.
During my guided demo I was in a snow village called Hoplard where the townsfolk have been trying to deal with a monster in a nearby forest. After believing that the beast determines the weather for them, the townsfolk have been sacrificing citizens as tribute in hopes to stop the blizzards corrupting the town’s harvest. It was a pretty straightforward plotline and there didn’t seem to be much else to do in the town afterwards. There was a store to
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