In 2016, two exalted British institutions joined forces — Total War and Warhammer. The U.K.’s largest games company, Creative Assembly, teamed up with high-street champion and world-class purveyor of plastic miniatures, Games Workshop. Like when you have a fully-stacked army being reinforced by another stalwart battalion, there was only ever going to be one outcome here: a decisive victory.
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The last in the series and the end of an epic trilogy (minus numerous DLCs of course), Warhammer 3 continues to build on the sturdy foundations laid six years ago. While the previous games explored the two largest landmasses of the Warhammer Fantasy world, this new one sets its eyes on the periphery. And it’s often at the edges where the most exciting stuff happens. If the original games’ offerings were the big boxed starter sets, Warhammer 3 is the obscure, foot-long creature staring at you from inside the locked glass shelf in the corner. This is what it’s all about — not humans versus orcs, but a great bloodthirsty demon riding a dog-shaped Juggernaut.
The new campaign takes place in the northern extremities. Although you’re free to jump in anywhere, the game recommends starting out with the prologue, as it not only acts as a tutorial or refresher, but sets up the entire narrative framing for the main “Realm of Chaos” storyline. Here, we’re introduced to a young Kislev prince
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