Note: This review covers the multiplayer of Total War: Warhammer 3. You can find our Total War: Warhammer 3 single-player campaign review here.
Total War: Warhammer 3 has given me more reasons to fire up multiplayer than any game in the series’ history. It's the most effort Creative Assembly has ever put into making its campaign mode work for groups of up to eight friends, and while some network issues can still occasionally crop up like a Skaven undercity, it's pretty damn fun the rest of the time.
The biggest exciting innovations are simultaneous turns and the ability for anybody to pick any side in any battle. And when I say simultaneous, I don't mean everyone decides what they want to do and then it all resolves at the same time. What I mean is, when you start a new turn, if your friend is moving their army, you can actually see them moving. It's all happening in real time, and if you both want to take the same city, whoever clicks faster or is standing closer will get there first.
There are some things I like about this and some I don't. For one, you'll sometimes be held up while the engine decides what to resolve first. If my friend is auto-resolving a battle and I'm selecting a technology, those can't both happen at the same time. So I might click on the tech and not see anything happen for a couple seconds, which makes the UI feel annoyingly unresponsive. It can be fun to race a rival to an objective, too, but the fact that it's twitch-based means you might have to prioritize moving one army quickly at the expense of another being beaten to the punch by a third player, which doesn't feel very Total War. But it’s definitely an improvement over having to wait for everyone's turns to resolve one at a time.
When you get
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