Total War Pharaoh is one of the most highly anticipated upcoming strategy games, as prospective players ready themselves for its epic real-time battles and unique Egyptian setting. If the exciting Bronze Age period and intricate combat system aren’t enough to win you over about Total War Pharaoh, then its accessibility may be. In an exclusive Gamescom interview with the creative director, Todor Nikolov, we learned more about its implementation and how the developers have improved upon familiar Total War features.
Thanks to our Total War Pharaoh preview, we know a good bit about the game. What we didn’t know about, though, is how important save scumming may be. If you’ve been around in the role-playing scene at all, then you probably know what save scumming is and how seriously some gamers take it. If you’re unfamiliar with the term, it basically means saving before doing something significant (making a game-changing dialogue decision, going into a boss battle, etc.) so that you can reload said save if things go wrong.
Nikolov introduced the idea of save scumming by first referring to the coming quality of life features, saying, “We have introduced an undo turn” mechanic. The director stated that if players have “made a blunder,” they can simply click the undo turn button to “be brought back to the beginning of the turn instead of the end of the last turn.” Nikolov then said that it “saves time,” especially “if you like save scumming.”
When asked why the developers have chosen to embrace save scumming with Total War Pharaoh, Nikolov said that the primary reason is that the game is single-player. Devs “don’t mind if anyone decides to play that way.” The experience is all about how you want to play, and if you’re looking
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