Upon reaching a certain point in Tiny Tina's Wonderlands, players will get the ability to multi-class. At that point, players can take on a secondary class, gain a new class name, and have access to two Class Feats.
Many of these have incredible synergy with one another, and it might feel like there’s really no wrong way to play. While this is true, some combos are just way more fun together than others.
There are many ways to play Tiny Tina's Wonderlands, but the fact of the matter is that some builds are just better than others, while others are simply just a crazy amount of fun to play when it comes to solo play.
As far as the builds go in this game, the writer’s personal favorite is Graveborn/Spore Warden, for the maximum possible amount of companions to help fight. Players can also swap one of those for Clawbringer too, given that it has a Wyvern companion.
So it’s a very flexible game, but what stands out to the writer as the best? As always, this is subjective, and other players may have ideas on what works for them. As far as Hero Points go in these builds, pick stats that focus on the attributes you wind up needing.
This is primarily a melee build, which might seem weird. After all, Tiny Tina's Wonderlands has thousands of guns in it. However, the melee is really fun! Combining Brr-Zerker’s up-close fury, with the Clawbringer’s Wyvern, and ranged/melee attacks, you get something genuinely powerful.
It’s a pretty flexible build, where players can stay in swinging a sword, but may also want to consider having several close-range guns: SMG and Shotgun immediately come to mind. Players can unload a few shots, weaken an enemy and easily run in, smashing an opponent to bits.
Graveborn and Spore Warden are a no-brainer when
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