Tiny Tina's Wonderlands began life as a DLC mission in Borderlands 2 but expanded on that in the best way possible. As someone who has played D&D since Middle School, I was incredibly excited to give this a spin.
It feels like a majority of the D&D games I've been a part of throughout my life, in positive and negative ways. The game takes special care of many of the tropes D&D players are familiar with, and not just the story and combat.
It also looks at the problems players and DMs face outside of the game and approaches them with the care I frankly did not expect.
Tiny Tina's Wonderlands has the player control "The Newbie", a newcomer to Tiny Tina's Bunkers & Badasses game. Two other players, Valentine and Frette, in the game, show up in cutscenes and through dialog in the background as The Newbie explores the game.
They frequently chat with Tiny Tina, even occasionally questioning her choices as the Bunker Master (BM). I like these three characters because they're all deep, fully-fleshed-out characters when it comes to the game.
Valentine is the D&D player that always wants to be the hero and often dives into problems without thinking about the consequences. He doesn't care much about the game's rules, only having fun. Conversely, Frette has been kicked out of all of her Bunkers & Badasses groups for being too caught up in the rules (being a Rules Lawyer).
The two characters grow and evolve as the game goes on, and in her way, Tina does too. For the most part, she is a terrific BM, creating fantastic stories for the player to go through. However, the game writers also do little things, like show some of the bad habits DMs have in Dungeons & Dragons.
In particular, she creates an NPC that she forces upon the players. The
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