Despite being released less than a week ago, Tiny Tina's Wonderlands has already proven to be a very worthy spiritual successor to Borderlands 3 due to an even more chaotic gameplay flow that combines guns with spell casting and melee attacks. While a whacky combat system was always been a distinctive feature of Borderlands games, Tiny Tina's Wonderlands also builds on other main elements of the series, including the degree of freedom players have while choosing their class. In fact, Borderlands games usually have a selection of characters to choose from, known as Vault Hunters, each with their own skill trees and specializations.
Tiny Tina's Wonderlands changes that by allowing players to pick a starting class out of six before later picking a second class out of the remaining five, effectively having two fully-functioning classes at once, limited only by the number of skill points available at the current level cap. Another fantastic change that Tiny Tina's Wonderlands brings is that players are no longer relegated to customizing existing characters with collectible cosmetics, as they can instead create their own hero. This happens through the game's very well-built character creator, which makes Tiny Tina's Wonderlands much more of an RPG than any Borderlands game has been thus far.
Tiny Tina's Wonderlands Gets New Shift Code to Kick off April
While the character customization process of past Borderlands games was still nice to an extent, with several skins, heads, and colors available to change the appearance of one's Vault Hunter, the characters still didn't necessarily feel like the players' own. This is because they were predefined sets of characters with their own personalities and backgrounds, which often came into
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