Tiny Tina’s Wonderlands players have been enamored with most of the game’s unique features and big additions. The Overworld map is adorable, making travel between locations charming and entertaining. Spells are a game changer, with players able to wield powerful abilities that could never be seen in the main Borderlands games. The Chaos Chamber has also proven to be a big hit, as it serves as a rewarding endgame experience.
Unfortunately, Tiny Tina’s Wonderlands’ melee weapons are a bit of a letdown in comparison to the other additions that Gearbox has made. While they are an improvement over the basic melee attacks seen in the other Borderlands games, they are still lacking in some key ways. As such, Borderlands 4 should double down on the melee weapons in Tiny Tina’s Wonderlands instead of leaving them behind, expanding on the system to make it far better.
How Tiny Tina's Wonderlands Dual Classing Should Be Refined
The first thing that Borderlands 4 should aim to do with its melee weapons — assuming it brings back Tiny Tina’s Wonderlands’ system for close quarters attacks — is make sure that they are properly balanced. While some Tiny Tina’s Wonderlands builds can make melee effective, most gamers will find that it is far too weak to be used reliably. With melee attacks doing little damage, especially early on in Tiny Tina’s Wonderlands, players could forget that the weapons are a thing and may not even bother picking new ones up.
If melee weapons were as effective as Tiny Tina’s Wonderlands’ spells, this would not be an issue. If Gearbox is planning to make unique melee weapons the norm going forward, and is putting the effort into designing special melee tools with unique effects, meleee should be far more powerful than
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