Every equipment slot in Tiny Tina’s Wonderlands can be filled with Legendaries, given enough time and patience. Obviously, it may also require some degree of luck. This includes spells, and there’s quite a good list of incredible legendary spells players can unlock as they progress through the game.
However, some of them are World Drops only, some are drops from specific bosses, while a handful only appear in the post-game Chaos Chamber. None of these spells specifically come from the Chaos Chamber, but only from World Drop (random enemies), or specific encounters.
Instead of Grenades, like in previous Borderlands titles, players have spellbooks they equip to cast spells. Each character can only equip one at a time, although two simultaneously is possible if you’re running a Spellshot with Ambi-Hextrous.
These spells all have cooldowns, various ranges, abilities, and prefixes/suffixes like all other items that drop. The extra abilities of these spells vary wildly, but the spells on this list can all be found by playing the normal game fortunately, and won’t need to be found in the Chaos Chamber.
These may not be easy to farm, and will undoubtedly take time, but they are worth it for various reasons when it comes to playing Tiny Tina’s Wonderlands.
Coming from Miraculum, this World Drop Only spell has great potential to absolutely decimate monsters within the game. Unlike many of the other spells offered in Tiny Tina’s Wonderlands, this one doesn’t directly deal damage.
Instead, it adds the spellbook’s elemental damage to the player’s attacks for a limited time. During that time, they also have 100% critical chance. As expected, it is pure, unfiltered damage to whoever is in the player’s path.
This particular spell has made the
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