Early in the Weird West, you will come across your first Nimp Relic. This is a magical item that's sole purpose is to improve your character as you use them to acquire new abilities. Each protagonist has their own set of individual powers as well as a litany of weapon-based ones.
RELATED: Weird West: The Beginner Tips
Every one of them is different, but they all have the same purpose of helping you thrive in the dangerous world of the Weird West. In the early stages of the game, it can be tricky to figure out which powers you should learn. And you don't want to waste your hard-earned Nimp Relics. So, here are some good ones to pick up first.
It's unlikely that you'll get your hands on a bow until you are a few hours into the adventure. As a result, your options for stealth weapons are limited. In fact, the only way you can quietly take someone out from a distance is the Sentry Silencer ability.
This skill makes your next rifle shot silent while increasing your damage to unaware targets by 200%. With it, you can kill anyone and avoid getting their allies' attention in the process. Of course, others will be able to see the corpse, so make sure to hide it in some bushes.
When you use the Charm ability, any nearby enemy turns into your ally for a short time. During this period, they fight their own teammates. Yet, the damage your victims do to other enemies isn't what makes this power great. This ability is useful because it takes some heat off of you.
RELATED: Weird West: The Things You Should Never Do
Often in the game, you will have people running up to you and trying to take you out. And sometimes, if many of them progress at once, you can be overwhelmed. If you use Charm in these situations, you can give yourself some
Read more on thegamer.com