Edmonton-based game developer Beamdog has grown identifiable in the last few years by its dedicated efforts to port '90s role-playing games like PlaneScape: Torment and Baldur's Gate to modern platforms. Not only has it worked on updated versions of classic games from companies like BioWare, it was founded by and employs a number of ex-BioWare developers on its games, giving the studio a reputation for being a bastion of old-school roleplaying games.
This week, that changes. The company has announced that it's working on MythForce, and original game set in a fantasy world with a "Saturday morning cartoon" aesthetic. But while the game's visual sensibilities are a little retro, its ambitions show that the company has been evolving with the modern world of game development as well.
If you've played co-op PvE games in the last few years like Back 4 Blood, Warhammer: Vermintide, or Deep Rock Galactic, you might be surprised to hear that Beamdog wants to work in the same space. In MythForce, players pick one of several unique characters and set off on a first-person dungeon crawl through procedurally-generated environments. Each run offers different loot, different encounters, and gives players the chance to experiment with different builds and strategies.
It's releasing in Early Access on the Epic Games Store with only a single dungeon, but at GDC 2022 the team showed us that they've built a very solid foundation for the game's development. Chief operating officer Kael Nicholson and game director Luke Rideout told us MythForce is made for players who use games to socialize with each other. Whether it's parents and kids, or far-flung friend groups who can only meet online one night a week, MythForce has a specific market in
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