Tiny Tina’s Wonderlands shakes things up by offering six different playable classes, two more than what is usually seen in the Borderlands games. While these classes may not be as in depth as those in the mainline series, all feature two unique abilities and a skill tree, which makes for a tough decision when creating a character. Fortunately, Gearbox gives players some extra freedom through another big change.
Tiny Tina’s Wonderlands has a multi-class system that allows gamers to choose a second class for their Fatemaker. Though this system allows players to make some truly exciting builds that focus on two classes synergizing well with one another, it could be made even better through a few key changes. If Gearbox ever wants to bring back the multi-class approach, it should look to improve upon the foundation Tiny Tina’s Wonderlands has established.
Hilarious Tiny Tina’s Wonderlands Clip Highlights Fun Skeep Interaction
A solid aspect of Tiny Tina’s Wonderlands’ Class system is that players can reset their second class at any time. This allows players to pair their starter class with their pick of the game’s other five options, shaking things up whenever they want by altering their second class. Gamers can then experiment with all the remaining options and find the second class that is the best fit for them.
However, this approach could be made even better if Tiny Tina’s Wonderlands players could reset both of their classes. When choosing a class initially, gamers have no idea if they will actually like it, as all they have to go off of is skill descriptions. If they find they do not like playing as a Clawbringer, they are out of luck, as they will be stuck having it in one of their class slots permanently. Being able to
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