We review Time Division, a two player only card drafting game published by HeidelBÄR. In Time Division, players are splitting cards and making choices over where each card goes.
While the board-game landscape is flooded with games listed “2-4 players,” a game that is specifically designed for just two will make us sit up and take notice. Time Division, the latest from CGE imprint HeidelBÄR, puts a pair of gamers in the role of time agents responsible for bringing harmony back to the timeline, by influencing different people in various time eras. Does Time Division make it back to the present time with success, or does it get lost in the currents of history, doomed to drift for all eternity?
In Time Division, each player takes on the role of one side of a temporal war, exploring a particular era in history. The 18 cards representing an era are shuffled up, and 3 cards are dealt to each player. Of these three cards, a player keeps one, gives the other to their opponent, and discards the last one to an Independent area.
With their 6 cards in hand, players decide which of their cards to play facedown to their Decision area. Each card has an influence value (from 0 to 10) and a special power. After both players reveal their card, the player with the higher influence value chooses one card to move to the score area of the player who played it, and to activate the power of the other card. These powers could move cards between the various areas on the board, score extra cards, or negate other card powers. This process repeats for all six cards in hand, with the game ending after the last cards have been played.
There are two modes for the game—one where a single era is played and another that allows for a “campaign” where all
Read more on boardgamequest.com