I have the utmost respect for Masahiro Sakurai. The man has dedicated his life to making Super Smash Bros. one of the best fighting game series of all time, and his work - particularly with Super Smash Bros. Ultimate - speaks for itself. That being said, I have to believe that he got a little teary-eyed when he saw Tom & Jerry in Multiversus. Despite the blood, sweat, and tears he’s poured into that Smash roster, he’s never succeeded in making a fighter as good as Tom & Jerry. I wouldn’t be surprised if he announces his retirement right around the time Multiversus launches. Pack is up Sakurai, you’ve officially been outdone.
Please don’t send me any hate mail, I’m only kidding… mostly. Tom & Jerry wouldn’t exist without the legacy Sakurai created, so at least some of the credit for the characters’ brilliance still belongs to him. Settle down, everybody. Let me tell you what makes T & J the best.
Related: Why The Heck Isn’t Daffy Duck In MultiVersus?
Tom & Jerry is a fresh take on the partner, or duo fighter we’ve seen several times in Smash history. Rosalina & Luma and the Ice Climbers - and to a far lesser extent Banjo & Kazooie and Duckhunt - are two separate characters that are played as one. Rosalina & Luma are the best analogue for Tom & Jerry, since both duos have the ability to detach from each other and attack individually. They’re one of the more complex characters to play as in both of their respective games, but Tom & Jerry has a unique characteristic that makes it dramatically different from Rosalina & Luma. Tom & Jerry don’t fight together, they fight each other.
The first time I saw Tom & Jerry in action, it blew my mind, and I think you should see it too. In the clip above, notice how every move they do
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