The next generation of Street Fighter is aiming for 2023. Today, we got a look at what’s in store for Street Fighter 6 with some new trailers, featuring fighters, commentary, and a new single-player mode.
Today’s State of Play trailer showed some full-on fights in the new engine, which according to the PlayStation blog is Capcom’s own RE Engine. The general look is a bit more colorful, with lots of paint and graffiti splashes.
As for the roster? First up are two newcomers. Well, relative newcomers; Luke already made his debut in Street Fighter V as a preview of what’s in store. He uses mixed martial arts and can pull off DDTs on people. Jamie, meanwhile, is a peacekeeper who follows in the footsteps of Yun and Yang. Returning to the roster are also Ryu and Chun-Li, who need little introduction.
The new mechanic this time is the Drive System, which can be used to perform five different techniques based on what you need. A Drive Reversal, for example, can perform a counterattack to get out of a sticky spot. Drive Parry, meanwhile, parries an attack and refills the Drive Gauge. Drive Impact looks similar to a Focus Attack, as it’s a powerful hit that can absorb an attack and can wall splat.
With Drive Rush, you can close the distance quick. And Overdrive Arts are essentially EX Moves, powering up Special Moves. It seems like a lot at first, but also combines a lot of different ideas from Street Fighter past into one universal metric.
Another big note from today’s reveal and corresponding blog post is a new control system. For those used to classic Street Fighter inputs, there is Classic Control Type. It’s the good ol’ six-button layout and regular inputs.
In Street Fighter 6 though, there will also be a Modern Control Type,
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