Street Fighter 6 might have had a bumpy introduction thanks to its lackluster logo but going hands-on with the latest in Capcom’s fighting game franchise should wash away any concerns. At Summer Game Fest, Game Rant was able to try out four of Street Fighter 6’s playable characters in a number of fighting game sessions, and needless to say, the experience was impressive.
The Street Fighter 6 demo on-hand at Summer Game Fest featured four playable characters: Ryu, Chun-Li, Luke, and Jamie. While Ryu and Chun-Li might be familiar to longstanding fans of the franchise whereas Luke is a relatively new addition from SF 5’s DLC and Jamie is totally brand new. Ryu and Chun-Li sport their signature move set (hadoukens, lightning kicks, and the like) and were easy to pick up and play right off the bat.
Luke is more of a brawler, where punch combos can be extremely devastating, and kicks are used to open an opponent up. Jamie, on the other hand, feels like Street Fighter’s version of Eddie Gordo from Tekken, using a combination of breakdancing and some outlandish movements to fight. Regardless of how SF purists might feel about Jamie’s addition – or at least his reveal before other more essential fighters – it’s hard to deny his move set isn’t eye-catching, made even more so by his long ponytail.
As one might expect out of a first demo, each of the four playable fighters highlighted a different playstyle in Street Fighter 6. They were mostly familiar archetypes seen countless times in the series, but there was enough on-hand to give players a sense of the larger tone Capcom is going for. It was less about confirming Ryu and Chun-Li feel like they should – although that is confirmed – but highlighting some other ways the fighting
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