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Street Fighter 6 is designed to be a fighter ‘that everyone can play’

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Street Fighter has been around since 1987, starting life as an arcade phenomenon before eventually selling an estimated 47 million copies across various iterations and platforms.

Even still, Takayuki Nakayama believes it can reach a much larger audience. “I want to make a Street Fighter game that everyone can play, not just core fans,” he says. “I want to share the love that I have for Street Fighter with as wide of an audience as possible.” Nakayama is the game director on Street Fighter 6, which is due to launch next year.

It’s a game that looks incredible in motion but also one that makes some key changes to the series’ formula in an attempt to broaden the audience, not just for Street Fighter but for fighting games in general.

I spoke to Nakayama at Summer Game Fest in Los Angeles earlier this month, where I also had a chance to spend around 30 minutes playing the in-development game.

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