Danielle Partis
News Editor
Wednesday 27th April 2022
During the pandemic, many industries (including the games industry) were forced to adopt remote working in order to stay afloat. Now, as the world slowly readopts physical spaces, the future of remote work is uncertain.
While there are benefits to working remotely, adopting it as a consistent practice has come with hurdles for some companies across the games industry. As part of the Games Education Summit 2022, industry guests discussed the evolution of remote working, and some of the pros and cons of keeping it indefinitely.
The panel was moderated by Amiqus business manager Liz Prince, and featured Media Molecule director of product Jess Gaskell, Bulkhead Interactive CEO Joe Brammer, and Brian Macdonald, senior lecturer at Falmouth University.
Prince started the conversation by asking how the pandemic changed what employers are looking for, and noted that a lot of studios have considered a flexible, hybrid option moving forward.
Macdonald noted that remote working is a good tool for retention, something that the industry is currently struggling with, but added that not everyone has the luxury of working remotely in a productive way.
"Everybody's situation is different," he said. "For example, I have the conditions to have a good work/life balance from home, but students and parents don't.
"People need the option to separate home and work life, and you need to understand the situations your colleagues are in and what they need"
Brian Macdonald, Falmouth University
"People need the option to separate home and work life, and you need to understand the situations your colleagues are in and what they need."
Gaskell said that remote work opened an option to a studio she may
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