The PlayStation Vita was effective in inspiring developers to think of innovative ways to use the portable device's capabilities, leading to some unique games. Tearaway, for example, is a game that takes players through a world of paper requiring the use of all the PS Vita's features, including the touchscreen and the camera. Frobisher Says! is a similarly creative game that makes use of the PS Vita's features by implementing its own version of «Simon Says.» The now-defunct Japan Studio was also inspired by the PS Vita, particularly its gyroscopic controls. This eventually led to the creation of the Gravity Rush series.
Gravity Rush presents a unique and enticing premise. It stars Kat, a curious girl who wakes up in the strange city of Hekseville. Kat, accompanied by a cat named Dusty, explores Hekseville and discovers that she can change the way gravity affects her, allowing her to simulate flight by continually falling away from the ground. Although plenty of gamers fell in love with Kat, Dusty, and the quirky gameplay of the Gravity Rush series, the games struggled to find commercial success and the series never got to realize its full potential. However, behind the series is an interesting story of art, a complicated development process, and unfortunate circumstances.
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According to Keiichiro Toyama, Gravity Rush's director, the idea for the game came from a French graphic artist named Moebius, who frequently has images of people floating around in his art. At first, when Toyama was trying to come up with a new game, all he had was a conceptual idea of people floating. As he explains, «linking that to a gameplay mechanic, gravity and the idea of using it, took
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