Gravity Rush is one of those games that encapsulates why Sony's now-defunct Japan Studio is sorely missed: There's nothing else quite like it. A 3D parkour-slash-action game with full 360 movement and gravity manipulation, the original was conceived by director Keiichiro Toyama way back in his Konami days before Sony gave his team the chance to make it (initially for PS3, then re-configured as a Playstation Vita showcase). Particularly striking is the colourful, lo-fi comic book aesthetic that channels French artist Jean Giraud.
Toyama will always be best-known for directing the original Silent Hill, after which he went on to make a long list of very good horror titles (Sony hired him to work on Siren). His current independent outfit Bokeh Game Studio is now working on Slitterhead. However it is the 10th anniversary of Gravity Rush, as part of which Toyama spoke to the fansite Gravity Rush Central, which asked how he felt about Sony porting more of its games to PC and whether he'd like to see the series as part of that.
«I think it would be a good thing to open the game up to more users,» says Toyama. «It would also be wonderful if Gravity Rush 2 ran on 60fps.»
The framerate focus hints at a wider aspect of these games, which is that they absolutely pushed the Vita to the max: Many prefer the remastered PS4 versions which came out several years later. Bringing them to PC would perhaps allow unexplored elements to return to the fore, including the ambition to make it work in VR—The whole of Gravity Rush 2 could be played in first-person mode anyway.
«We had run tests,» recalls Toyama. «The frame rate was low, so it was far from any comfortable experience… Even so, the feeling of entering this other world was touching.
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