Slitterhead was unveiled at the 2021 Game Awards with what can only be described as one hell of a teaser. It's being headed up by Silent Hill creator Keiichiro Toyama, but as we noted following its reveal, it looks to be a different sort of experience—bright, loud, and really gory—although the grotesquely terrifying horrors with too many too-sharp limbs are obviously still plentiful.
In a new Q&A video, the founders of developer Bokeh Game Studio—Toyama, Slitterhead creator and Bokeh CEO, along with CTO and game director Junya Okura and COO and producer Kazunobu Sato—revealed more about the game. The session doesn't get into a deep examination of the game, but it does reveal some interesting details, including that Slitterhead isn't actually a straight-up horror game at all.
(The responses are in Japanese but the subtitles support multiple languages including Japanese, English, Arabic, Spanish, Portuguese, and Russian.)
«The game doesn't fully enter the horror genre,» Toyama explained. «It spans over multiple genres where horror is expressed. From there, I wanted to widen the player base who could access the game, including players who don't usually play horror games. I wanted a game that could be enjoyed for its action, yet whose concept doesn't solely revolve around killing enemies. It conflicts the mind, making the players reluctant to enter certain fights. I want to achieve both action and drama with this game.»
Slitterhead will be third-person, and while it's tricky to parse the response, it sounds like it will be played from multiple perspectives. It hasn't yet been decided whether there will be any DLC or expansions—«We first need to achieve a strong main game,» Toyama said—but the studio founders seem to enjoy
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