As horror enthusiasts devoted to the progress of Slitterhead, Toyama and the rest of the studio's developers were happy to address fan inquiries. When asked how Slitterhead differs from Silent Hill, Toyama emphasized that Slitterhead is geared at people who don't often play horror games.
Gameplay exemplifies this by giving players the option of confronting otherworldly monsters head-on or fleeing. He also underlines that instead of depending on jump scares, he wants to engage the player to produce fear.
The questions were addressed in a series of game Q&A videos, which allowed the developers to reveal a few further facts about the future horror game. Director Junya Okura and producer Kazunobu Sato accompany Toyama in these videos, showing their ideas for the Silent Hill successor.
The creators also addressed other aspects of the game, such as revealing that they will use Unreal Engine instead of their prior in-house engine. The game's plot structure was also covered extensively, promising that the player would learn about the story from several perspectives.
Toyama claims that he was mainly active in creating the game's otherworldly influences. Much of the work concerned bringing them closer to humans regarding morals, culture, and cognition.
He said that, despite their resemblance, it would be challenging to comprehend entities more comparable to insects or aquatic animals. He is particularly interested in their collaborative element, he says.
Toyama further emphasized that the game will not be open-world, but neither will it be completely linear. When asked if the game will have hidden comedy endings like past Silent Hill games, he said they might be conceivable if there was some extra time during production.
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