Slitterhead developer, Bokeh, has shared more details about its upcoming action-horror game.
Responding to questions posed by fans via social media, the team — consisting of CEO and creator Keiichiro Toyama, game director and CTO Junya Okura, plus COO and producer Kazunobu Sato — offered some tantalising teases about the new title, including the hope that it will appeal to «players who don't usually play horror games».
«The game doesn't fully enter the horror genre. It spans over multiple genres where horror is expressed. From there, I wanted to widen the player base who could access the game, including players who don't usually play horror games,» Toyama said, as transcribed by PC Gamer.
«I wanted a game that could be enjoyed for its action, yet whose concept doesn't solely revolve around killing enemies. It conflicts the mind, making the players reluctant to enter certain fights. I want to achieve both action and drama with this game.»
That said, it won't be entirely without it's surprises — even in the «slower parts».
«There is a terror aspect that I want to include even if the game lays more towards action,» Okura added. «There are some slow and fast moments as well. I'd like to include some horror elements in the slower parts, balancing with the frenzy action moments.»
And for all the Silent Hill fans, Toyama may not have plans to revisit that kind of game just yet — but he does want to revisit psychological horror «someday».
«I want someday to do something with some classic psychological horror themes like I did with Silent Hill,» Toyama said. «However, I'd rather do that when working with really limited resources, such as budget or having to focus on one individual. Right now, we have staff with the ability to
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