Call of Duty Zombies has evolved plenty over the years, and one way to look at this progress is by looking at how attachments have been incorporated. In the first twoBlack Ops titles, weapon attachments were limited to the Pack-A-Punch machine. From Call of Duty: Black Ops 3 on, gamers have had far more control, with weapon kits and loadouts letting fans assign attachments to their weapon of choice.
While this was a major step in the right direction for Call of Duty Zombies, Treyarch can still take the system a step further. One thing that the weapon customization system has lacked since it was introduced is customizable Wonder Weapons, and this is something that the next Zombies experience should strive to introduce. With a balanced approach, gamers could have more control over their matches without being too overpowered.
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When considering the potential of customizable Wonder Weapons in Call of Duty Zombies, the first thing that should jump out at players is the Ray Gun. The iconic weapon has been with the mode from the very beginning, and over the years it has evolved in a number of ways. The next Call of Duty Zombies mode can show appreciation for that history, allowing players to pick any version of the Ray Gun.
Through the main menu, players could modify their Ray Gun with a number of attachments. A three round burst option could make it function like a Ray Gun Mark 2, while any of the effects from Alpha Omega could also serve as possible alternatives. Even the Ray Gun Mark 3’s single, sniper like shot could be selectable, giving Gorod Krovi fans access to a fun throwback. For the first time ever, players could add camos to Wonder
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