The Lord of the Rings: Heroes of Middle-earth launches today on iOS and Android devices, and the hero collecting game from EA and Capital Games aims to tell new stories in the world Tolkien built.
If you're familiar with Capital Games' other major mobile game, Star Wars: Galaxy of Heroes, you'll find yourself rather comfortable in the team's vision of Middle-earth. A hero collecting RPG game at its core, Heroes of Middle-earth aims to inject some story into the mix, giving the player control over battles from both the books of The Lord of the Rings, as well as asking the question «What if?» throughout many hinge points in the timeline.
According to EA's VP of mobile RPG and 4x games Malachi Boyle, the partnership the studio has with Middle-earth Enterprises allows them to tell tales that are «fresh and authentic to JRR Tolkien's works.» To that end, The Lord of the Rings: Heroes of Middle-earth aims to bring players into the role of a Ringbearer, controlling a Ring of Power that allows them to see visions across the timeline of Middle-earth.
The team is taking Gandalf's words that there are «many magic rings» in the world and running with it.
The backdrop of everything is that a shadowy figure weilding his own Ring of Power aims to corrupt storylines that «hold together the fabric of Middle-earth,» according to Jay Ambrosini, design director on the game. This struggle plays out with the player, through the power of their Ring, controlling the heroes to fight the corrupting force that is aiming to splinter the stories we love.
Visually, I think Captial Games has done a great job of intepreting Tolkien's world here. The ruined Numenorean-in-Exile keep of Weathertop looks how I'd imagined it reading the books, even if it's just
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