Naughty Dog has ceased the development of The Last of Us Online, which is the internal name for the multiplayer The Last of Us project it has been developing.
“We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently,” Naughty Dog said in a statement. “We’re equally crushed at the studio as we were looking forward to putting it in your hands. We wanted to share with you some background of how we came to this decision.”
“The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II—crafting an experience we felt was unique and had tremendous potential,” Naughty Dog said in a message. “As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.”
The statement continued, “In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post-launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.”
Get the full message from Naughty Dog below.
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