I make no secret of my love for 1996’s Duke Nukem 3D. I’d go as far as saying it’s the best first-person shooter ever created and has never been matched. Aided by Ken Silverman’s legendary 2.5D Build Engine, it contains some of the best level designs to ever grace the genre.
Moreover, its levels feature this strange and lonely atmosphere that I rarely ever see duplicated in games. Usually, when it is, it’s fleeting. I say it’s like an empty strip mall, but I think Dusk developer David Szymanski put it better by calling it “urban after hours atmosphere.” It’s like walking home at 3 a.m. on a summer night when everything is closed. I’m not sure it was intentional with Duke Nukem 3D, but it’s something that I connected with in my youth, and it’s something I want to recapture today.
Ironwork Game’s The Last Exterminator is a game that tries to parrot a lot of what Duke Nukem 3D did. That’s nothing new, as titles like Ion Fury and Cultic have tried to do with different levels of proximity. The difference is that judging from the demo, The Last Exterminator knows the recipe for the gravy.
You’re put in the boots of Kira Parker, a worn-down exterminator working her everyday job, when aliens suddenly invade and shoot up her ride. Those aliens look a lot like bugs, so Kira goes to work doing what she does best: exterminating pests.
The demo includes one level, which is your general urban exploration. However, it accurately harkens back to ‘90s shooters by cramming each crevice full of secrets held just slightly out of reach. There’s a shotgun in the bar near the opening of the level. I needed it, and I wasn’t going anywhere without figuring out a way in.
There are ways that The Last Exterminator comes a bit too close to its
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