Helldivers 2's ongoing galactic war has had its twists and turns, its glorious victories and shameful defeats, but now developer Arrowhead has a new dichotomy for us. A new major order offers the Helldivers a simple, strategic choice: unlock a powerful new strategem, or save a planet-load of very ill children.
This major order follows on from a previous one. In April Helldivers had the choice of liberating Choohe or Penta, with the planets respectively granting the MD-17 Anti-Tank Mines or the RL-77 Airburst Rocket Launcher. The Helldivers en masse made the patriotic choice of going for the rocket launcher, leaving the mines for another day. That day seemed to have come when another major order offered it as a reward for destroying two billion Automatons… except we didn't.
Now the chance for the mines has rolled around again, except the alternative this time is very different. The new major order's text reads:
«An emergency distress call from Vernen Wells describes thousands of civilian survivors trapped in the remains of 'Super Citizen Anne's Hospital for Very Sick Children.' Meanwhile, intercepted Automaton communications have identified a large explosives repository on Marfark. These stores are very likely to contain the critical raw ingredients necessary to deploy MD-17 Anti-Tank Mines.
»Only the first planet liberated is likely to be saved. The Helldivers are trusted to determine which course of action—saving the children, or securing the mines—will ultimately save the most freedom."
Whichever way you cut it, the idea of Super Citizen Anne's Hospital for Very Sick Children awaiting rescue from the sociopathic Helldivers is a funny one. The major order has around four days to go and, at the time of writing, liberation efforts are currently focused on the planet leading up to the two planets where the choice must be made. It probably doesn't help that Vernen Wells, where the hospital is apparently located, is an absolute nightmare of a planet to fight on.
«Fight
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