Foxhole(opens in new tab) developer Siege Camp has unveiled a new project called Anvil Empires(opens in new tab) that promises to let players take part in massive medieval battles of up to 1,000 people at a time in an open-world sandbox «with no safe zones or other artificial barriers to combat.»
The game takes place in the fantasy realm of Calligo, a persistent world in which three «desperate alliances» exist in a constant state of war. The continent contains an array of different landscapes and dangerous creatures, as well as «dark secrets» of indeterminate types for players to discover.
Medieval warfare is about more than just clubbing people in the face with heavy objects: You're not going to do very well if you don't have your supply situation nailed down. To that end, players will also have to build and grow settlements, trade with friendly neighbours and raid enemy bases, build supply and siege camps, and maintain the logistical lines to keep the army fed and fighting.
Siege Camp (the studio, that is) says the in-game economies are «completely driven by players,» with settlements capable of growing to support hundreds of players at once. All of that will take place separately from the battles (but simultaneously, and in the same world), and will work on an even larger scale.
«Anvil Empires is targeted to support a thousand players within a dense battle and many more thousands across a large persistent online world,» the studio said on Steam(opens in new tab). «Many massively played PvP games either support a small number of combatants on the same dense battlefield or a large number of players spread out across a large map. In Anvil Empires, the goal is to support the best of both, with up to a thousand players
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