“The Finals is a game show at heart; it’s not a battle royale or a military sim.”
That’s Gustav Tilleby, creative director of The Finals, describing a new shooter from former Battlefield developers that’s launching today — a surprise shadow drop during The Game Awards. Tilleby and the team at Embark Studios have spent nearly five years painstakingly developing server-side destruction to create something truly unique. The entire environment is destructible, making The Finals feel like a first-person shooter like no other.
In The Finals, you play in teams of three, competing in a game show-like arena where you’ll collect cash and bank it to win. There are three different classes (light, medium, and heavy), all with different weapons and abilities. That all sounds like your typical arena shooter. But what sets The Finals apart is the ability to crash through buildings, blow things up with canisters, and witness UFO invasions, orbital lasers, or ramped-up destruction modes mid-game.
After playing the open beta alongside 7.5 million others, I haven’t been this excited about a first-person shooter since I played the early versions of PUBG. The Finals has the potential to shake up a formula that has gotten stale, and perhaps even boring, in recent years.
“From the very beginning, we said that if we’re going to make a shooter, it needs to be different; it needs to be something that nobody else is doing,” says Tilleby in an interview with The Verge. “I personally love systemic game design where you give the players tools and it’s really up to them to use them.”
A fully destructive world means the tactics of a usual shooter like lanes and choke points go out the window. You can be standing in a hallway in The Finals waiting for
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