The Finals kicks off a two-week closed beta on Tuesday, March 7. During this time, developer Embark Studios hopes to showcase its team-based, free-to-play, so-called "virtual combat game show" shooter that it promises will "push environmental dynamism, destruction, and player freedom to the limits." In a Steam blog post promoting said beta phase, the game's executive producer talks about having "unlocked a developer's Holy Grail", before telling us that "with server-side destruction and movement, almost everything in The Finals can be wrecked."
We're fed the same line at a digital preview event, Biblical motifs and all. To be brutally honest, it all feels like the words of marketeers keenly pushing a product. Which is fine, of course. The devs and the game's PR team are here to promote The Finals, and I'm here to play it. It's just… well, I feel like we've heard this spiel or similar a million times before.
But when I take down an entire floor of a multistory building with an RPG missile at range 20 minutes later – and as I watch three enemies (and one team-mate) plummet from the now obliterated concrete canopy, dust and rubble and huge shards of glass showering down around them – I can't help but think: holy shit, these guys might be onto something.
The 25 best FPS games you can play right now
Blockbuster set-pieces like this are what drive The Finals, you see. Similar to the online components of the dev team's wider back catalog – Embark Studios is composed of ex-Battlefield and Battlefront veterans – each round's unscripted, incidental player-instigated moments ensure spectacle stays high and your open jaw stays low as the world literally crumbles around you.
The hows and whys of all of this are pretty simple.
Read more on gamesradar.com