A new game has joined the growing list of games that support NVIDIA DLSS 3 (or DLSS Frame Generation as it is more frequently called nowadays): The Finals, the free-to-play first-person shooter game in development at Embark Studios. It is the 27th game to integrate DLSS 3, which speaks about the fast adoption of this new technology among game developers.
Weirdly enough, there was no such announcement from NVIDIA or Embark. Granted, NVIDIA did say the game supported DLSS in a blog post dedicated to The Finals, but it didn't mention Frame Generation at all. However, as you can see in the video below, we tested the game at a recent press event and noticed Frame Generation among the available graphics options. It's possible it was a last-minute addition.
Granted, despite the presence of DLSS 3 and the optimized Game Ready driver released by NVIDIA, there were frequent frame rate slowdowns and some stuttering, too. Of course, the game is far from done, so it wouldn't be fair to judge its optimization based on the current build.
The Finals, which is powered by Unreal Engine technology, also already supports NVIDIA's RTX Global Illumination. Users can choose static or dynamic RTXGI; the latter option seamlessly interacts with volumetric smoke and fog as well as with the environmental destruction.
Indeed, that is by far the most notable feature of the game, having been moved server-side so that the dynamic destruction would be exactly the same for everyone. Embark was, after all, created by former DICE developers. In that regard, it could be considered like an expanded version of Battlefield Bad Company with a focus on close-quarter fights and a sprinkle of elements from the extraction shooter and the hero shooter subgenres.
The base
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