The Cycle: Frontier, the PvPvE extraction shooter developed by Yager, has been updated with support for the NVIDIA DLSS 3 technology with the Season 3 update.
In a recent Q&A on the subject, Lead Producer Matt Lightfoot told me the developers were seeing a 3x increase when using DLSS 3 compared to not using DLSS at all, which is in line with the brief gameplay video shared by NVIDIA earlier this year.
Hopefully, this implementation won't be nearly as glitchy and disappointing as the Forza Horizon 5 one. I'll check it out shortly and report back.
Of course, Season 3 'Breakthrough' is adding a lot more to The Cycle: Frontier than just DLSS 3. As Matt Lightfoot had discussed in the aforementioned interview published on Wccftech, this update marks the final wipe Yager plans to ever apply to the game. This means users won't have their progression reset anymore; they'll instead get to focus on the overhauled character progression system long-term. The economy was also tuned accordingly. While the early game has been made more accessible to new players, the upkeep cost of high-end gear loadouts for endgame players has increased. Overall, Yager aims to increase the risk-versus-reward factor, as the best loadouts should be reserved only for special occasions.
Free loadout runs have been introduced for struggling players and/or newcomers. While these packages provided by the various factions won't include high-end gear, they should be helpful nonetheless. Yager also added a highly requested feature, loadout presets, which should make switching between your favorite weapons and gear sets much easier.
Season 3: Breakthrough also adds a brand new monster, the Howler, to The Cycle: Frontier. An insect-like creature capable of flying, the
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